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Think Better & Grow Richer
TOTAL SUCCESS
MEMORY GAME |
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by Brent
Evans |

Napoleon Hill wrote How to Think & Grow Rich in
1937. It became one of the most powerful self-help success books
ever. Based on interviews with self-made millionaires like Andrew
Carnegie, Henry Ford, and John D. Rockefeller, it provided a clear
roadmap for success. Anyone interested in success should read that
book and adopt its success principles. It is also true we know a lot
more than we did in 1937 about learning, achievement, motivation,
success, and intelligence. |
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| The How to Think Better & Grow Richer game
introduces you to 13 of the most powerful key success ideas,
strategies, and tools research has made available today. The design
of the game itself is unique because it automatically puts into play
powerful learning and memory principles that maximize your ability
to learn, remember, and apply those 13 key success ideas. |
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| The playing board is composed of association pictures from one
to 13. The first ten pictures rhyme with the numbers 1 – 10. The
pictures from 11 – 13 were selected for a variety of other reasons.
The pictures become your pegs or filing system to help you memorize
new information. Beside each picture is an explanation of a success
idea. For number one, which has the sun as the picture, is the key
idea: Transform Desire into Purpose. The player tries to
associate the picture of the sun with that success idea. For
example, a player might visualize the sun saying, I desire to
warm the people of the Earth and I will make it my purpose! |
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| An asterisk means extra explanations, tools, and hyperlinks are
available in the Success Guide to How to Think Better
and Grow Richer. The extra squares (14-20) are available for
you to put in other success ideas you want to add to the game. |
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How
the Game is Played
Use 3 dice. Decide if you want to play alone or with others. If with
others, do you want to play as a single team or as separate players
in competition with each other? It is up to you.
Roll the three dice. Using all three
dice and any combination of addition, subtraction, multiplication,
and division you need to come up with a one in order to place your
marker on the first space. For example: (5 – 4) x 1 = 1. If
unsuccessful, simply roll again. If playing in competition, the
other player gets a turn before you get another chance. You move
from one space to the next by working out the right number for that
space. (Note: For spaces 11 – 13 you only need to come up with the
digit in the ones place - one for 11, two for 12, three for 13.)
Review the success idea as you reach each space and associate it
with the picture to help you memorize it. Anytime you roll a double
(2 dice the same) you are challenged to recall correctly all the
success ideas up to and including the space you are on. It does not
have to be a complete explanation. A key word or phrase will do.
The heading (in bold) for each space contains the main idea. If
unsuccessful, player must move back a space.
Game continues until the players or team wins by reaching the last
space and takes a victory lap by successfully recalling all the
success ideas correctly. |
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THINK BETTER & GROW RICHER GAME |
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Learning Success
Guide to How to Think Better & Grow Richer Game |
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© Copyright 2006 – Brent R. Evans – Learning
Success |
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