Sample IQ
Booster Games
By Brent R. Evans, Copyright
Ó 1999 - 2003
http://www.learningsuccess.com |
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Introduction
Games can be powerful
tools that significantly boost personal development, learning achievement, and
school success if:
1. The games are specially designed to develop important abilities or
teach specific skills or concepts. When a collection of games is organized
to cover a complete subject, in this case IQ development, then it becomes a
tremendous support system that practically assures success. It also makes
certain important IQ skills are not missed. What advantage can this be for your
child? Well, consider that even a 5% increase in developing IQ skills over a
ten-year period can result in a three-year advantage due to the power
of compounding! Truly, even small differences can result in greatly increased
success opportunities!
2.
The games are designed to put into instant action powerful teaching methods,
learning principles, conditions, and strategies that would best teach or develop
each specific skill or concept. This means parents do not have to be
professional teachers or learning experts to provide the best learning
conditions for their children. Even professional teachers at school can extend
their impact to additional individuals and small groups within the classroom
without one-to-one assistance and still be assured each learning activity is
appropriate, effective, and targeted to specific IQ skills. An added advantage
is that players become increasingly aware of basic IQ skills and how they can
best be used in learning situations.
3.
The games are fun! This means players will want to spend many extra hours
developing the skills the games are targeted to achieve. Time spent playing the
games will not be experienced as work or study!
4.
The games are instantly available and require no hard-to-store pieces. The
best games are game ideas that use items that are usually around anyway, like
paper, pencils, dice, cards, etc. This means players have instant access to all
of the games and do not need to learn complex instructions.
5. The games are economical and you do not need
to continually buy new ones as your child progresses from one skill level to
another. For example, in the Learning Success IQ Boosters book,
there are almost a thousand games and activities covering the most important IQ
skills as measured by popular IQ tests. It is a complete support system for each
child through all of those years!
6. Adults will also benefit.
The same activities and games that can help your
children develop basic IQ skills, will also boost your own IQ skills.
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Verbal Information & Alertness
Post a Map of the World -
Place a large map of the world on a bulletin board or wall. A good location
would be within sight of where you regularly have breakfast or dinner. Include a
supply of colored pins, yarn, and 3 x 5 cards. Each day, select a news article
or two, discuss them, cut them out, and then place them to the side of the map.
Connect the articles to the geographical locations they refer to with colored
yarn. Make it a habit, and watch each person’s fund of information grow.
Write
vocabulary words and their definitions related to the news articles on cards and
keep next to the articles.
Use the
map when discussing your child’s history assignments.
Keep a
bookmark in the W volume of your encyclopedia where a map of the world is
located. |
Ability to Organize and Generalize What is Known
CATEGORY ALPHABET RACE -
Players
divide into teams. A category is chosen such as plants, animals, authors,
movies, emotions, different forms of recreation, etc. Each team writes the
letters of the alphabet, except x and z, down the left side of their playing
papers. The object of the game is to write a word, name, or title starting with
as many letters of the alphabet as possible for the chosen category. Examples:
Emotions
Animals
A - angry A -
anteater
B - brooding B - bison
C - caring C -
cougar
D - dejected D - deer
E - enthusiastic E -
elephant
When time
is called, discuss each player's selections and whether they in fact fit the
chosen category. Give each player a point for each letter in each word that is
correctly spelled. In the example above, five points would be earned for angry,
eight points for brooding, six points for caring, etc. Player with the most
points for the whole list wins. Any player misspelling a word can still receive
full credit if he or she can learn to spell the word or words within ten minutes
of the end of the game. For pre-printed Alphabet Category Game Sheets, and an
additional way of playing this game, simply use the link below.
http://www.learningsuccess.com/Alphabet%20Category%20Game%20Sheet.pdf |
Mental Math Skills
License Plate Answers -
Players
take turns coming up with equations using the digits in the license plates on
cars they see. Addition, subtraction, multiplication, and division may be used
and the digits can be calculated in any order. A player must first get 0 as an
answer, and then 1, 2, 3, … 10. A player won’t always be able to get the answer
needed from a particular license plate, so must try again with another plate.
First player to go successfully from 0 to 10 wins the game. Example: license
plate digits are 2 – 3 – 5. Solution: 2 + 3 = 5 and 5 – 5 = 0. Next time, player
tries to get an answer of 1 from another license plate. |
Vocabulary
SHARE NEW WORDS AT MEALTIMES -
Make it a
habit to share new and interesting words at mealtime. Establish the tradition
of each person to introduce one word each evening or morning meal. The word
should be written on a card and shown to the others, pronounced correctly, and
then defined. Have the person indicate how it came to his or her attention.
Each word can become the start of an interesting conversation. After dinner,
place the cards on the family bulletin board or refrigerator. An alternative
would be to prepare a deck of desirable words to learn, along with their
definitions, and place one next to each plate. Family members take turns
reading their words and definitions.
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Practical Living Skills & Good Judgment
SHARE PROBLEM EXPERIENCES -
Share
experiences you have had in dealing with particular types of problems. Each
person should talk about problems they have faced in life, how they arose, and
how they dealt with them. |
Listening and Remembering Skills
DIRECTION DUELS -
Prepare a
set of direction cards. See examples below, but come up with extra ones of your
own you feel would be fun to use. Shuffle the cards. Leader reads aloud the
first direction, and the first player tries to follow it. If he succeeds, the
leader reads the next card, and the next player tries to carry out both
directions. Leader adds one new direction each turn until a player makes a
mistake and doesn't follow all of the directions correctly in the exact sequence
given. The last successful player scores the same number of points as
directions he or she carried out successfully. Leader shuffles cards, and a new
round begins. Player winning the most points after a certain number of rounds,
or when time is called, wins the game. Examples of
directions: |
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Close a door.
Say the
alphabet in order.
Take off a
shoe.
Beat your
chest and give a Tarzan yell.
Jump up and
down three times.
Fall off your
chair laughing.
Complain about
the weather.
Say your
favorite color.
Comb your
hair.
Stand on one
foot and say your name.
Pretend you
are petting a dog.
Sneeze.
Tell someone
you love him or her.
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Ask a person
to scratch your back.
Hold your
breath while you hop on one foot three times.
Untie
someone's shoelaces.
Say part of a
nursery rhyme.
Name the state
where you were born.
Find out and
say what time it is.
Say what you
want for your next birthday.
Pretend you
are scrubbing the floor.
Yell that you
are not guilty.
Act like you
just won the heavyweight boxing championship.
Tell two
people you like the way they talk. |
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DIRECTION DARES -
Use the
cards from Direction Duels. Players challenge themselves to complete a certain
number of directions in correct order after hearing them only once. Example: I
dare to try seven directions. Shuffle the cards. Read aloud the first seven
cards. The player tries to do them successfully without prompting. |
Visual Information & Alertness
SKETCH WHAT YOU SEE -
Keep
a supply of unlined paper in the program section of your WINNER on which to
sketch objects and scenes. There are an infinite number of possible things to
sketch, such as cars, animals, household objects, houses, cloud formations,
trees, etc. It's fun, and at the same time significantly develops your power of
visual observation. Pick a new element in your environment each week to notice.
For example, one week you could concentrate on noticing trees. It would be
helpful to look up trees in your illustrated encyclopedia, or talk with other
people as to the trees they can recognize by name. Notice similarities and
differences in trees. Try to memorize the names of ones you can identify. Next
week, you might concentrate on flowers or shrubbery. The following week you
might pay particular attention to people's faces. |
Understanding Sequence/Cause & Effect in Social Situations
DRAW WHAT HAPPENED -
When a
significant feeling or problem comes up, try to draw the series of events that
led up to it. Use stick figures, and draw a sequence as you would a cartoon
strip. If several people are involved, each person's sequence should be drawn
from his or her own point of view. Either have each new person's sequences
drawn right below the others, or they could be drawn on separate papers, and
then placed so all the sequences could be compared and shown at one time.
Discuss what feelings were being felt at particular points and what these
reactions led to. In most cases, it will be clear that people are acting and
reacting from different points of view. When this becomes evident, problems
almost solve themselves and feelings and actions become better understood.
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Designing and Constructing with Model
HALF & HALF DRAWINGS -
Cut
a picture of a person, animal, scene, or object in half. Paste one of the
halves on a sheet of paper. Then player tries to draw the other half. Player
might even draw a background for his picture. It makes an interesting picture
and encourages noticing details and proportion. |
Designing and Constructing without Model
CREATE, OPERATE, OR FIX THINGS -
Each person should learn how to
create, fix, or operate something new each month. Examples: change the oil in
the car, strip paint, wax the floor, set a digital watch, program the VCR.
Sometimes, learning these new skills will involve some frustration. Not
everything will be clear the first time you try do something. Even the most
detailed instructions will have gaps and ambiguities. Learning to deal
effectively with frustration is an important achievement that will pay off
throughout a person's life. It is important to realize that ambiguity and
temporary frustration is a part of learning, but that success will follow
continued effort. Each month as members of the family preview possibilities of
tasks to learn, they will become more aware of new ones. As they develop new
skills each month, their confidence will grow. Each person should keep an
accumulated list of skills they have learned, along with any notes they need to
refer to for the skill on which they are currently working.
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Seeing and Remembering Skills
FLIP-OVER STUDY TECHNIQUE -
Make two
photo-copies of illustrative information from your encyclopedia. One copy
should include the labels to the illustration. The second copy should have the
labels removed by cutting them out or covering them with liquid paper. Put the
labeled illustration in the front side of a Winner-size plastic sheet protector,
and the unlabeled copy on the back side. Place the sheet protector in the
Program Section of your WINNER. Now, you can study the illustration and master
the labels or vocabulary during your regular Planning and Thinking Times or
during waiting periods during the day. When you have mastered one illustration,
put in another one. Think of the results you will achieve during the next few
months. For starters, you might want to look up BODY, HUMAN in The New Book of
Knowledge. You will find great illustrations and explanations to major organs
of the body, cross section of skin and its parts and functions, human skeleton
and bones, muscles, digestive system, circulatory system, respiratory system,
brain and nervous system, and more. Other information you might master using
the Flip-Over Study Technique are parts and functions of automobile engines and
systems or geographical information found on maps. The possibilities are
unlimited. |
Visual-Motor Skills
CHALKBOARD DRAWING -
The
simplest thing you can do to encourage visual-motor skills is to place a large
chalkboard in your home on which you child can freely draw, scribble, or make
designs. Once in awhile, you might show your child how to draw particular
things, such as three-dimensional boxes, stars, ears, cartoon characters, etc.
But most of the time, just let your child draw what he or she feels like
drawing. You will soon see the other values of a chalkboard, as your children
review skills learned in their classes by playing school with younger children,
and the ease at which you can help children learn reading, writing, and math
skills by doing chalkboard activities.
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Creativity
CREATIVE TABLE DECORATIONS -
A
beautiful way to develop creativity as well as visual and spatial thinking
skills is to plan various table decorations. What new ways could the dinner
table be attractive, and perhaps meaningful to the season or special events?
The decorations could include figurines as well as flowers and more traditional
table decorations. Young children could make scenes or objects from play dough
as a regular centerpiece. The centerpiece could be a shallow, decorated box
turned upside down. Members of the family could draw special placemats with
pictures relative to the occasion, or make paper houses and scenes. Have the
the possibilities started forming in your mind? Think of the possibilities for
Valentine's Day, Thanksgiving, Mother's Day, Father's Day, Easter, special
accomplishments, each week's character trait, items in the news, theme for the
day, ... Here are some ideas for Valentine's Day. Paste red hearts on paper
doilies and attach to the walls joined with swags of crepe paper. Prepare large
doily place mats with hearts. Place red and white crepe paper streamers down
the center of the table, either flat or twisted. Tie red and white balloons
along them. Tie three balloons together in the center of the table with curly
gift wrapping ribbons coming out from under them. Decorate your napkin holders
with paper or candy hearts. |
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