|
You will also need
several Memory Square Sheets.
As you read each chapter select one or more quotations, stories,
ideas, or actions you feel has the most power and write them in one
of the memory squares. For example, number the first square as 0 for
the introduction and you might choose to write the following
quotation by Peter Drucker: The very best way to predict the
future is to create it. You could also choose to indicate one or
two stories included in the introduction or even decide on an action
like increasing your success expectations. Do the same for each
chapter.
Each player should
have his or her own game sheet. For this book, you are using the
numbers 0 thru 12. Each chapter row has four squares labeled:
Important – Understand – Started – Habit. When a player claims a
chapter, he or she should indicate this by marking one of the
squares in that row that would correctly identify how the player is
doing in implementing one or more of the main ideas in that chapter.
If he or she agrees the idea is important, the Important box
should be marked. If player fully understands the idea and how to
implement it, the Understand box should be marked. If the
player has actually started to implement the idea, the Started
box should be marked. If the player has made it a habit to implement
the idea as shown by consistently doing it for at least two
consecutive weeks, the Habit box should be marked. This
allows the game sheet to be an on-going program and progress sheet
for the player. On a turn, player rolls the dice and by adding or
subtracting them comes up with a number that allows him or her to
claim a particular chapter. For example, player could role a 5 and a
2. That means player could add the dice and claim #7 (My Money
Matters) or subtract the dice and claim #3 (My Knowledge is Power).
First player to claim all 13 chapter ideas wins the game. Next time
the game is played, players could discuss progress made from the
last time in implementing the chapter ideas and the benefits they
have experienced.
If the book you
choose has more than 12 chapters, go on to the second sheet and use
4 dice. On a turn, roll all four dice and using any combination of
addition, subtraction, multiplication or division come up with an
equation to equal the target number. For example, if your target
number is 17 and you roll 3 – 5 – 1 – 4, you could come up with the
following equation: (3 x 4) + (5 x 1) = 17 If your target number
was 25 and you rolled 2 – 4 – 3 – 6, you could do the following: (4
x 6) + (3 – 2) = 25 |