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What would you
consider the value of adding years to your life expectancy and have
those years more free of degenerative disease and/or diabetes? The
human body is a fabulous system that allows us to live life to the
full if it is properly nourished, exercised, protected, and cared
for. Unfortunately, we are living too short (we could live
longer) and we are dying too long (too much of our lives are
burdened with degenerative disease). This game will help you learn
and understand more about optimizing your health through proper
nutrition and healthy habits. In part, it is based on an
understanding of the Glycemic Index and Glycemic Load which rates
how fast particular foods are processed into sugar and absorbed into
the blood stream. There is only a narrow range of sugar that can be
tolerated at one time in your blood stream without causing
difficulty. Too much sugar and you have trouble. Too little sugar
and you have trouble.
Insulin is produced
in the pancreas to escort sugar and protein molecules to the 100
trillion cells in your body. If everything is in balance and working
correctly, you feel good and everything works fine. But what if you
eat foods that cause sugar spikes and your blood is overwhelmed with
too much sugar. Your body goes into emergency and additional insulin
is called for to force more sugar into the cells. Usually, this
results in a rapid drop of sugar in the blood, so you now have
another emergency. This time, there is not enough sugar in your
blood. Your body reacts by causing hunger pangs and calling forth
cortisol and adrenalin. This results in cellular inflammation and
your body’s health goals are temporarily put aside to deal with this
emergency. Too much inflammation and calls for cortisol and
adrenalin increases the risk of degenerative disease. Too many sugar
spikes can eventually result in insulin resistance as the cells try
to defend themselves. Eventually, this may result in diabetes. The
number of people getting diabetes today is epidemic. It is estimated
that as many as 1/3 of children today will get diabetes during their
lifetime. One third of them will get diabetes before they are out of
elementary school. Up to 8/10 of children today will suffer from one
or more degenerative diseases during their lifetime. This is
unacceptable. This game is designed to give you a partial experience
of what happens when you make good or bad choices in regard to
nutrition and lifestyle choices. |
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How to Play the Game
To play the game,
you need the Energy & Health Reset Game Board, the Energy & Health
Probability Playing Sheet, a deck of playing cards, two dice
(preferably two different colors), and coins or other small objects
for movers. Each player will need three movers.
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Red Squares
Notice the
red squares on the game board. They represent high-glycemic foods
that spike sugar levels and lifestyle stresses such as obesity,
tension, and smoking. They increase your probability of getting
diabetes or degenerative disease. If you land on one of these
squares, your increase in probability is shown by moving down two
spaces on either the Diabetes or
Degenerative Disease columns.
For example, you land on doughnuts and spike your sugar. You have
the choice of using the Diabetes or Degenerative Disease column. You
choose Diabetes. Your mover (penny) goes down two spaces to the
Queen space. You now take a card at random. If it is a Queen or
higher, you have Diabetes. Anything lower and you are safe until
next time. If you do get Diabetes and then get Diabetes again, you
lose the game. If you get a degenerative disease, you get to choose
which one. A list is provided. If you get a second degenerative
disease, you lose the game. |
Green Squares
You are
safe if you land on any green square. They represent nutritious,
low-glycemic foods that do not spike your sugar.
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Yellow Squares
If you
land on a yellow square (moderate risk foods), you draw a card, but
do not have to move down the probability column.
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Blue Squares
If you
land on a blue square, you have the advantage of moving your
probability marker up one space thus reducing your probability of
getting diabetes or a degenerative disease. They represent cellular
nutrition and habit and system & habit resets. If you land on a
Blue Victory Square, you win! You may want have other players
continue the game to see what happens to them.
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How players go about landing on
squares
Each player needs
three movers of one kind. For example, player one could use pennies
with heads up. Player two could use pennies with tails up. Any other
coins or objects would do just as well as long as they fit in the
spaces.
To start the game,
players place one of their markers on any square on the game board.
They place their other two markets on the top colored squares of the
probability columns.
On a turn, a player
rolls the two dice. Moves can only be to the right or down. One die
will indicate move to the right and one die will indicate move down.
When hitting the right side of the playing board, continue your
count on the far left of that row as if the row was continuous. When
hitting the bottom side of the playing board, continue your count on
the top of that column as if the column was continuous. On each roll
player can determine which die indicates the count to the right and
which die indicates the count down. This gives a choice that gives
player a better chance to land on good squares and avoid the
negative ones. Just like life. It is suggested that each player
first make their moves with a finger without moving the actual
marker until he or she is sure which choice to make. For example,
you have a red and a white die. You start at Apple and the red die
indicates 2 and the white die indicates 3. That means you could move
two to the right and three down. This would result landing on
tension. Not a good choice. So you decide to move three to the right
and two down. You land on tomatoes. Hurray! |